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The X-Philes (2nd Revision)
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The X-Philes Number 1 (1995).iso
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hp48hor2
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france9.txt
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1995-03-31
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390 lines
DOC 1.1 -- FRANCE directory documentation (sparse)
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
NOTE! This is a plain ASCII text file containing multiple
documents. You may find it most convenient to view or print this file
by running the DOC.EXE program (supplied on this disk) on your PC.
This is the first Goodies Disk to do it this way. Hope you like it.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
:GD9
:More Goodies from France
:-jkh-
@@Most files SG
GAMES AND UTILITIES FOR THE HP48 BY LILIAN PIGALLIO
Once again, a ton of goodies from France... with sparse
documentation!
English translation by Brian Walsh (sorry if any errors;
it's been a long time since my 2 years of high school
French). [comments in brackets]
---------------------------------------------------------
úÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
3 GAMES FOR THE HP48 by Lilian Pigallio 3
àÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄù
These games are my first creations on the HP48, they are
all programmed in RPL (the language understood by the
machine). [System RPL]
This directory includes several files: the GAMES (CASTEL
JACKPOT ASTERIX PYRAMID ARKANOID ENDURO) and some
routines used by the games.
HOW DO YOU INSTALL THE GAMES IN THE HP48?
1) Create a directory 'JEUX' in the HOME directory.
2) Download 'CD' from disk into the HOME directory.
3) Download 'GAME' and 'PLAY' from disk into the JEUX
directory.
4) Download the desired games into JEUX.
5) Type CD to obtain the menu of installed games.
Late Addition: RUNWAY2, a nifty race car game.
[Note about CASTEL: Like a mini Zork. Move with the
arrow keys, and use A-E to take and use items:
A: TAKE
B: LAMP
C: KEY
D: ROPE
E: CROSS
You can use A any time, but you can only use the lamp
once you've found and taken it, and the same with the
other items. Unlcear is the fact that you can use the
down-arrow key to climb back down the rope. -jkh-]
Also, mixed into these files, are some utilities:
úÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
3 HP UTILITIES by Lilian Pigallio 3
àÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄù
This directory contains several programs in [system] RPL
and some in assembler:
VISU3.31 can show any object: graphics objects are
scrolled [see SCROLL.DOC on this disk for
further information -jkh-], others are turned
into strings before being filed; the program
takes the strings which are too long in 22
columns automatically with the option of
formatting ordinary text of 80 columns. Keys
used are in the menu and if prefixed by
blue-shift they go the extremes [top, bottom,
left, right] of the object. [Note: S/SX only;
it seems to hang the G/GX. -jkh-]
ARBRE directory tree of machine contents.
CONTRAST evaluation and adjustment of contrast
numerically. Keys used: right and left arrows
to change contrast Backarrow to exit
INSTAL installation of TELEPHONE DIRECTORY with
required password, ... Keys used are in the
menu.
CHIMIE Periodic table of the elements with automatic
finding of an element and calculating of
electronic properties.
@@IceCube S-
Éííííííííííííííííííííííííííííííííííííííííííííííííííííííí»
º º
º ICE-CUBE º
º v1.0 º
º by Lilian PIGALLIO & FLAHP º
º Sept 1993 º
º º
èííííííííííííííííííííííííííííííííííííííííííííííííííííííí¼
[S/SX only! Crashes the G/GX. -jkh-]
After 'Runway 2' and the 'Diamond Mine' here is my third
game for HP48 written in assembler. It required a whole
summers work but I think that it is the richest game
out of all the game that I have written:
The sources for the complete version with ABOUT.ICE and
KEYS.ICE:
69K of assembler code
2K of user-RPL code
20K of graphics (ordinary GROBs, 4COLORS, sprites...)
12K of arrays
4K of text
As with my previous games this one is in directory
format: posessors of HP48s seem to prefer this to
libraries.
This game comes in a 'KIT' in order to adapt to all HP
configurations (without extensions, 32K & 128K memory
cards...)
1) LOAD one of the two ICE.ENT (full version, 20K) or
ICE.RED (reduced version, 16K). You may already play
but still read the following:
2) In your new directory, load the ICE.KEYS file. Il will
allow you to choose the keys used to control the ice
cube. Once you have made your choice you may erase
ICE.KEYS because the changes will have been saved.
3) LOAD the file ABOUT.ICE which explains the history of
the game and other useful info in French or in
English (Keys A and B from the menu). You can erase
this file in order to free some memory.
After having installed the game you will still need 9.5K
of memory to play. If you don't have enough left erase
ABOUT.ICE after having read it and KEYS.ICE after
having chosen your keys.
So that the 4COLORS graphics display correctly, do not
use the game in presence of strong lighting.
The story: Once upon a time there was a tiny icecube
navigating around the artic in search of energy pills
("pawns"), but while approaching an island populated by
giant snake-like monsters, it was captured. The icecube
was put in prison and it's up to you to guide it through
the islands in order to collect three hundred energy
pills while escaping from the monsters! But be careful:
your time is rapidly running out!
Scroll speed is adjustable with the 'plus' and 'minus'
keys. The scroll can be halted with 'E' from the menu or
stopped with 'F' from the menu. Default key settings for
the game are the arrows for direction and 'ENTER' to
create an explosion. 'DEL' for pause and BACKSPACE to
quit. As for the indicators: ALERT when you have some
dynamite , BUSY if there's less than twenty seconds
left, and TRANSMITTING if all the 'pawns' have been
eaten.
As you move, the spaces you have passed turn black
on the picture. At the top of the screen you can see the
name of the level and at the base the number of icecubes
left. If the continue option appears you can resume the
game from the level that you stopped at with a new
icecube but without the dynamite. Just in case you manage
to pass the eleven levels there is a super level waiting
for you. What's more, every thousand points you will
receive an extra icecube. Good luck!
úÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
3 3
3 WARNING this game needs RFU which comes with it. 3
3 COPY RFU INTO HOME DIRECTORY 3
3 3
3 For transmission of the game from a HP48, change to 3
3 'binary' mode and TRANSFER THE DIRECTORY containing 3
3 the game. 3
3 3
àÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄù
CREDITS: HP-NINJA for his fabulous ASM-FLASH
Lutz Vieweg for his very efficient RFU v1.20
J-C Mc Keown for this translation
This game has been tested on many HP48SXs version E, but
a 'BUG' may still be possible and I wasn't able to test
the game on a HP48GX so if the 4COLORS graphics are
inverted (light grey with dark grey) or even worse, if
you get a 'Memory Lost', write to me:
by mail: PIGALIO Lilian
170 Impasse du Picarrou
06140 Tourettes s/ loup
FRANCE
by E-mail: pigallio@essi.cerisi.fr
you are sure to receive an answer
If you are interested in the source code of the game, PC
utilities for creating 4COLORS graphics or the TURBO
VERSION of this game, write to me.
P.S : for my next game on HP48 I am seeking graphists,
programmers (sys-RPL, assembler HP48).
Lilian PIGALLIO.
@@Editor ??
Éííííííííííííííííííííííííííííííííííííííííííííííííííííííí»
º º
º La Mine aux DIAMANTS º
º º
º EDITOR.DOC º
º º
èííííííííííííííííííííííííííííííííííííííííííííííííííííííí¼
[Is this a Boulder Dash Construction Set? Or something
for MINEUR.REP? I dunno; I can't read French. -jkh-]
Si vous lisez ceci, c'est qu'il vous plait mon nouveau
jeu 93 ! Et bien voil , en cadeau je vous offre un
diteur de tableaux avec les quelques explications
qui suivent :
-avant tout , chargez le r pertoire 'EDITOR.REP'
-le tableau que vous allez cr er pourra avoir les
dimensions de votre choix , et oui meme de tres
grande taille (40*40) et plus.
-les contraintes sont: -une largeur paire -un nb de
montres limit a 6 -la
premiere ligne ne peut
contenir que du commentaire
ou des murs -la 2eme ligne
et les 3 dernieres doivent
etre des murs
-Comment cr er un tableau?
1)Connaitre les sprites que l'on dispose avec
leur numero
0) le vide
1) de la terre
2) un diamant
3) des murs
4) un transformateur
pierre-diamant
5) une pierre
6) un montre
7) inutilis (une explosion)
8) le mineur
9,A) (mais oui en hexadecimal)
inutilis s
B-F) des commentaires
2)Ecrire dans une chaine,ligne par ligne, les
numeros des sprites correspondants votre
tableau (voir 'TEST' dans 'TABS') et stocker
la chaine dans une variable.
3)Rappelez la chaine dans la pile,lancez le
prog 'EDITOR' et si votre tableau est
correct vous devez voir un 'Graphic' dans
la pile,sinon une erreur s'affiche.
4)Stockez le 'graphic' dans 'TAB' ,le nb de
diamants a r cup rer dans votre tableau
(0-255) dans 'DIAMS' et la temporisation
lors du d roulement du jeu (0-10000) dans
'TEMPO': cette valeur doit etre petite pour
un grand tableau ,un grand nb de pierres,
ou selon votre gout.
-Ceci tant fait, vous pouvez tester votre tableau
en lancant 'JEU'. Si votre tableau doit etre
modifi , et bien modifiez la sauvegarde sous
forme 'chaine' du tableau(voila le pourquoi de
cette sauvegarde) et recomencez partir du 3) du
paragraphe pr c dent.
-Si les sprites ne vous plaisent pas alors changez
les dans 'SPRITES'.
úÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
3-Derni re chose: les tableaux sont cycliques en 3
3 largeur,c'est a dire que si vous ne mettez pas de 3
3 murs sur les cot s de votre tableau alors... De 3
3 meme si vous ne mettez qu'une largeur de mur,d'un 3
3 cot on voit le d but de l'autre (voir la solution 3
3 dans le fichier 'TEST'). 3
àÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄù
Enfin si vous pensez avoir cr d'int resants tableaux ,
alors faites moi les parvenir par courier :
PIGALLIO Lilian
170 Impasse du Picarrou
06140 Tourrettes s/ Loup
FRANCE
ou par e-MAIL : pigallio@essi.cerisi.fr
avec le nombre de diamants r colter , la temporisation
de chaque tableau ainsi que vos Noms, pour etre cit
dans les prochaines s ries de tableaux de
*************** La Mine aux DIAMANTS ************
J'esp re de nombreuses r ponses, salut.
PIGALLIO Lilian.
@@Runway 2 S-
Éííííííííííííííííííííííííííííííííííííííííííííííííííííííí»
º º
º RUNWAY 2 º
º a fabulous game in ML for HP 48 º
º º
èííííííííííííííííííííííííííííííííííííííííííííííííííííííí¼
[S/SX only! Crashes the G/GX. -jkh-]
Hello hp'users ,this year will be good for the players
on hp 48 I just put this game for you. I am French
and the game is also in French ... and instead of a
long speech , I just give you some informations about
my game :
- it is a race ,that is OK
- there are 2 versions:
RUNWAY2.RED: the small ( 6K ) but it has only
one track it need 11 K free; and
RUNWAY2.ENT, the entire (14.6 K) but it has 7
tracks, music,4 cars and more in the 2 track
... it need 13 k free
- in the race the commands are
* right-lefth to turn
* PRG to accelerate
* STO to brake
* DROP (back-arrow) to stop
N.B. : * You can have unlimited credits for RUNWAY2.ENT,
just loading RUNWAY2.TR in the game's
directory and run it.
Excuse me for my mistakes in english, I have never
studied it.
If you have interesting programs on hp 48 or projets of
games (or others) write me (if you can in French):
PIGALLIO Lilian
170 impasse du Picarrou
06140 Tourrettes sur loup
FRANCE
@@SCROLL S-
SCROLL by Lilian Pigallio
Displays large graphic objects with scrolling.
[S/SX only! It crashes the G/GX. -jkh-]
This small program can show an image up to 29K in an HP48
without extra RAM, without copying the object. Moreover
it can scroll the image very quickly, even diagonally.
Keys used: A-F choose scrolling speed
Arrows for scrolling (Press two aqt once for
diagonal scroll).
Backarrow to exit
@@More!...
The 'FRANCE' directory on this disk contains more stuff,
but the above documentation is all there is! So you're
on your own.
Have fun! -jkh-